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The game is based on the celtic cosmological template of the four directions meeting at the sacred centre (celtic cross) as reflected in the sacred land of Ireland itself ...
Ulster in the north (home of the Warrior), Leinster in the east (home of the Prophet), Munster in the south (home of the Poet), Connaught in the west (home of the Priestess) and Midhe at the centre (home of the High-Kings and High-Queens)
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Each province has a queen or king and four moghauns (serfs) at their disposal. The four provinces are trying to occupy the central domain, thus becoming new high-queen (mor-rigan) or new high-king (ard-ri).
The winner (branánn) is entitled to hear her or his white oracle (branbán), based on the last positions of the playing pieces on the board. As each one of the 25 sticks contains a hidden tree-rune (ogham) there are naturally many variations to the actual reading. The oracle will be read as a rhyming riddling quatrain of tree lore. Further expanding the board game as a cosmological template each positional line on the board also corresponds to animal-guides, to magical weapons (i.e.spear of lugh), to several gems, to goddesses (i.e.macha) and to the four mystical cities so reflecting the celtic idea of the interconnectivity of all life - animals, plants, minerals and otherworld influences ...
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